Wednesday, May 12, 2010

Prince of Persia Interview

The Prince of Persia franchise is heading back to its roots ditching the cel-shaded approach taken in Prince of Persia (2008) in favor of the Sands of Time storyline. In an exclusive interview with Tech2, Graeme Jennings, producer of Prince of Persia The Forgotten Sands, gives us the lowdown on what to expect when the game hits stands later this month.
So why move away from the Cel-Shaded look you employed with Prince of Persia (2008)? Also why go back to the Sands of Time Storyline?
The Sands of Time universe is one that’s a real favorite of the developers here at Ubisoft, as well as fans. A great thing about the 1001 Arabian Nights setting is that it allows us to tell stories in many different settings with different princes if we wanted to, while always retaining some core elements that fans have come to expect. Returning to the Sands of Time storyline is something that we’ve had in the production pipeline for quite a long time now and always planned to go back to it. This does not mean anything regarding the future of the Prince of Persia game released in 2008.  
Will we see a sequel to Prince of Persia (2008)?
I am currently working on Prince of Persia The Forgotten Sands, that is my focus and that is all I know of at this time.


The Forgotten Sands Prince is the same one players controlled in the Sands of Time, Warrior Within, and Two Thrones video games.

Gameplay in Forgotten Sands looks pretty similar to SoT. While this is a good thing what gameplay changes can we look forward to in this game?
Thanks to the power of the Anvil engine, we are able to do so much more in Forgotten Sands than Sands of Time. The kind of things that were only hinted about in Sands of time; huge epic scale battles with enemies up to 40 feet tall and multi-enemy combat with up to 50 characters on the screen at once! Combat is based more around maneuverability and agility as the Prince will have to deal with controlling large mobs of enemies; rolling, jumping on enemies, and shoving enemies away are all part of crowd control and are important elements in Forgotten Sands.

As well, gigantic environments and fast fluid movements mean that the Prince’s acrobatics will be improved as well. Thanks to new powers over the elements in Forgotten Sands, the Prince’s acrobatic feats will become more dynamic. For example, the Prince will gain the ability to solidify water for a short period of time transforming fountains and waterfalls into poles and walls. Now, imagine having to wall-run up a frozen waterfall, jumping to an adjacent water pole then unfreezing the water as you safely jump through a second waterfall. As the game progresses, the level of difficulty found in the acrobatics will ramp up to a great challenge for fans of the series.

Could you give us the lowdown on the game’s new elemental powers?
The Prince will gain control over the elements themselves in his battle against the Sand Army. These powers fall into two areas, navigation and combat. Navigation powers are elemental powers that help the Prince get from point A to point B, such as the ability to solidify water into climbable objects, as well as an air dash that allows the prince to clear large gaps with ease for example.
On the combat side of things the Prince will be able to create trails of fire, protective rock armor, and even a gigantic whirlwind to clear out an area of enemies with ease. These are just a few of the powers available to the Prince in Forgotten Sands.

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